Cave hazards 5e There's a cave that more monsters are going to pop out of. They accept any Multiattack. Rough and jagged. The equipment used varies depending on the The cave sovereign can take 3 legendary actions, choosing from the options below. Open comment sort options. 1d8+1d12 Road and Trail Non-Combat Encounters; 2 : A noble and a commoner have eloped and are searching for a priest to marry them. DEX. Large vertical chimneys serve as nesting sites The tables below are intended to reproduce those found in the AD&D Monster Manual II, which begin on page 133. Spit. The fate of those bold souls serves to illustrate a critical point: a dragon’s hoard should not only be about the gleaming gold and mystical artifacts it holds but also about the Unlike cave encounters, where almost any monster would be able to fit into the theme of caves, swamp encounters are best to be a little more specific or selective. I’ve gone for a mix of real phenomena and fantastical things, though I think the overall weirdness level is still fairly tame. Match Home Groups Starred. Caves, usually underground, per DM’s discretion, can be an entire cave system or just a natural cave. Magic (Trait) The trap has magical components. A few areas of high ground available. I'm new to 5e so I'd love to hear how you run spider webs. Dungeon Hazards The hazards described here are but a few examples of the environmental dangers found underground and in other dark places. Mobile Villain activates trigger to release boiling hot water (steam reactor release valve) flooding low ground fully in 4 rounds (progressively more dangerous). . Hit: 8 (2d4 + 3) piercing damage. I’m thinking of vague things like: Cult of the Cave Crickets is a 2nd level adventure for Dungeons and Dragons 5E. 1d8+1d12 Jungle Non-Combat Encounters; 2 A confused mummy lord seeks artisans to repair a ruined tomb : 3 A lonely elephant (or triceratops) has a damaged howdah. A place of little light, with looming My players just entered the lair of a white dragon after exploring the frigid Winterbole forest surrounding her lair. The Urban Chase Complications table and the Wilderness Chase Complications table provide several examples. New posts New threadmarks Latest activity. The cave sovereign moves up to its speed without provoking opportunity attacks. They are proud of coin collection and will work for new specimens. php?title=Cave_Fisher_(5e_Creature)&oldid=1574436" Cave trolls are more formidable than their surface cousins in nearly every way. During a LMoP session a player was asking to use Investigation to try and gather information in the wilderness. ISBN 0 Forests are full of beasts, fey folk and sylvan dangers. In other words, they are not usually intentionally created but are natural (or supernatural) aspects of an area. 3 : Cressel is an old tiefling veteran with a style blending several cultures. Top. DMing a game, characters are currently at Level 4 if that matters. The seemingly innocuous vines that hang over a cave entrance might grasp and choke anyone A freezing mist covers the area or roll on Arctic Hazards & Obstacles: 15 The creatures are carrying a magic item or it is hidden nearby. Lovecraft, one of a formidable race of mutant cave crickets * A litany of murderous traps and environmental hazards * 5 unique new items, including Also included in “Goblin Cave”: Adventure locations easy to drop into any campaign or setting New Spell: Circulus Sanguinis New Hazard: Green Spores Requires: A Fantasy Grounds full or ultimate license or an active subscription and the included 5E ruleset. Something in the environment that will change after a few rounds to mix things up. January 20, 2023 January 27, 2023 Preston Luhman. If you see any page that contains SRD material and does not show this license I was so happy to have Tasha’s Cauldron of Everything expand the collection of hazards in 5e that I jumped at the chance to write some for Under the Seas of Vodari. The cave sovereign regains spent legendary actions at the start of its turn. Incorporate elements such as narrow passageways, hidden chambers, and vertical spaces to add depth and complexity to the Message relates to local villain. Since the dungeon is actually a tower (with a few underground levels) one thing I want to implement is certain "thin ice" areas where the ice will Hazards. Any version. " Tables for Non-Combat Encounters, Quick NPCs and Hazards & Obstacles for Grassland. At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to a Also included in “Goblin Cave”: Adventure locations easy to drop into any campaign or setting New Spell: Circulus Sanguinis New Hazard: Green Spores Requires: A Fantasy Grounds full or ultimate license or an active subscription and the included 5E ruleset. Hazards that change how you move through an environment might cause some damage as they cave-in and block an unguarded passage or drop you into a more dangerous area, but the main consequence is the need to adapt to a riskier plan. Move. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. The adventuring world is filled with dangers beyond dragons and ravening fiends. [3] It had eight legs and two forelimbs that ended in large pincers. Non-combat by terrain - arctic Suggestions for cave/underground environmental challenges. Source Legendary Adventures Epic 5e Magical, Area-of-effect, Antimagic Antimagic clouds have a radius of 6d10 feet (minimum 20 feet) and otherwise function as the antimagic fieldspell. On a 20, the terrain rumbles and spits up lava A cave fisher was a lobster-like monster which inhabited subterranean locations and ambushed its prey using a sticky filament similar to a strand of giant spidersilk. I'm Paul Bellow, a LitRPG author and creator of this site with 1000's of Free D&D random cave encounter ideas. Jump to: navigation, search 1d20 Cave Hazards 1 Random hole (1 vertical, 2 steep-sided, 3 giant cenote, 4 ankle-breaker) 2 Chasm (1 deceptively wide, 2 jumpable(?), 3 narrow, 4 bottomless) 3 Sheer cliffs 4 Undermined passage 5 Narrow squeeze 6 Dead end 7 D&D 5E Noncombat Encounter. Description: As the party traverses a narrow mountain pass, they are ambushed by a group of bandits hiding among the rocks. And also a pdf of these and About Random Cave Encounters AI. This article provides insight, themes, and advice on 5e swamp encounters. deals! Buy cheap Fantasy Grounds - 5E: Goblin Cave CD Key 🏷️ Best Price Cave Bear (5e) From Dungeons and Dragons Wiki. I've got some questions around the best way to use hazards. : 4 : A lizardfolk beastmaster drives a cart pulled by owlbears. News Reviews Columns Game Index. Aquatic Hazards. Hazard Yellow mold grows in dark places, and one patch covers a 5-foot square. If disturbed, the yellow mold releases a cloud of spores in a 10-foot radius around itself. , passive Perception 12 Languages – Challenge 1 (200 XP). I'm running a giveaway for the book, with 300 pages of runic lore, items, races, & monsters. The "Cold Wash-Over" is an environmentally hazardous event with a fluctuating chance of happening, that if it were handled properly and with caution, may merely cause some disturbance to one's journey, yet can turn (5E) C02: Goblin Cave (Fantasy Grounds) - FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for four to six PCs of Levels 1-2 The village of Svor has a problem, travelers on the main road are being robbed by bandits. 4 A tribal warrior is spending a few Soo, I’m starting an underwater campaign, and I am brainstorming for underwater/aquatic traps and hazards for aquatic and semi-aquatic PCs. Melee Weapon Attack: +5 to hit, reach 5 ft. The ceiling begins to collapse if the walls take more than 25 points of damage or if loud spells (such as fireball , shatter , or thunderwave ) are used more than once. 1d20 Non-Combat Encounters for High Level; 1 A few dwarf veterans are looking at mining opportunities in the area : 2 An unusual psychic gray ooze (int 8, telepathy 60 ft) tries to engage someone in a riddle or joke contest. Smooth as glass. 3 : A galeb duhr is in a longstanding and slow-moving argument with a mountain, about a cave. That was me a few months ago. Nothing muchbut here it is if it helps: Underdark Exploration Table 1. Join the Worldbuilders Guild. I'd generally let them take 10 on that one, but describe the danger. ACTIONS. 2 2d4 bereginyas (see Tome of Beasts) eager to inflict harm. 0a, rather than the GNU Free Documentation License 1. Any mechanic or condition type makes a good hazard (blindness, poisoned, elemental damage). Needs inspiration. Who or what awaits them inside? Also included in “Goblin Cave”: Adventure locations easy to drop into any campaign or setting; New Spell: Circulus Sanguinis; New Hazard: Green Spores $ Introduction: Exploring the Crystal Caverns: 10 Mystical D&D EncountersWelcome to the Crystal Caverns and the ten D&D encounters that accompany them. Print sheet JSON. 1d8+1d12 Shadowfell Non-Combat Encounters; 2 : A cursed vampire is unable to harm others and must help instead : 3 : A mage (replace suggestion, fireball, cone of cold with phantasmal force, major image, seeming) wants opinions on gruesome illusions : 4 : A duergar is proud of the squat gray hut they have built. At the start of each of the squig's turns, roll 3d6. Underwater Hazards and Obstacles; 2 : Area of dead magic (treat as antimagic field) 3 : Maelstrom (25% chance portal to Plane of Water) 4 : Area of frigid water (DMG page 110) with chunks of ice on seabed : 5 : Cloud of Offer it in exchange for food or other non-coin valuables. 5e) Revised System Reference Document. 3. There is a 5e ruins random encounter generator at ChaosGen. Type: Medium beast, unaligned Armor Class: 12 Natural Armor Hit Points: 13 (2d8 + 4) Speed: 30 ft. . There is usually a relatively dry “secret” natural rock cave hidden in the cliff behind the waterfall. Exploring seaside caves, partially submerged castles, or an underwater dungeon can present new and dangerous aquatic hazards. It is covered by the Open Game License v1. The D&D 5th edition Dungeon Master Guide and the published adventures provide us with a limited number of traps and hazards, but I thought this collection Cave-In or Collapse (CR 8) Cave-In / Collapse CR 8. A rumbling sound is the only warning before a mass of snow and/or rock hurtles down the mountainside. The party should have to face at least one wilderness hazard or obstacle per day of travel. Introduction: Exploring the Crystal Caverns: 10 Mystical D&D EncountersWelcome to the Crystal Caverns and the ten D&D encounters that accompany them. Use Foundry?. Sleep is only 50% effective. Remember caves come in all sizes. By level 11th you gain tremorsense out of 10 feet (3 meters) and a +4 on saves against transmutation effects. Mountain Encounters. and designed something I'm passionate about—a comprehensive Rune system for 5e. So high it’s difficult to see. A net hidden among the trees might drop on travelers who pass Hazards. Share Add a Comment. At the end of In caverns, stalagmites and stalactites offer cover to their denizens, to say nothing of the ropers that might be hiding among the stones. A fall from a great height is one of the most common hazards facing an adventurer. Old. Roll on Quick Arctic NPCs 17 Vivid lights fill the sky or roll on Arctic Hazards & Obstacles: 18 From Dungeon Master's Guide, page 110. When it comes to swamps, it’s best to keep players guessing and in the dark after all. The notes requested a Traps and Hazards. Meet NPCs from an elf scout with a dazzling smile to a whispering werewolf herbalist. The bandits demand a toll or attack if met with resistance. dandwiki. The adventure is inspired by the works of H. What's new. Locations. Area of Effect: Any river that falls over a cliff. When designing the layout of the cave, think about the various pathways and chambers it may contain. Just below the waterline hides a claustrophobic cave system that winds throughout the foundation, filled with all manner of dangers. Dangerous local fauna, such as angry bears or a hungry wampa. A living hazard is different from a monster as it usually can’t do much more than Examples might include avalanches, cave-ins, boiling geysers and rooms full of poison gas. Natural depressions are used to hold blood. So have a seat! Sit back, relax, and let your imagination run wild in the darkness of the caves. New posts Search forums. Hit: the target is restrained by the filament Burning Hands 5e - Damage, Range, and Mechanics Explained create-or-destroy-water-5e Alarm 5e: The Ultimate Guide for D&D 5th Edition Players Searing Smite 5e - Unleash Fiery Divine Power in 5th Edition Goodberry 5e Spell - Uses, Rules, and Description for D&D Witch Bolt 5e - A Guide to the Powerful Spell in D&D 5e Dungeons & Dragons 5e Monster : Cave Bear . This hazard can take the form of a mountain range that blocks direct passage, a snowstorm that causes heavy precipitation and extreme cold, or some other obstacle that could impede the party's travel or threaten their safety. Covered in stalactites (watch your head!). Compare Prices to find the Best Deals for Fantasy Grounds - 5E: Goblin Cave Steam CD key. About This Content B04 The Cave Beast Hoard (5E) A 5th Edition compatible adventure for three to five 3rd level PCs Woodwall is an enchanted town protected by the very forests that surround it and its citizens are no strangers to the dangers of the woods. Unlike cave encounters, where almost any monster would be able to fit into the theme of caves, swamp encounters are best to be a little more specific or selective. For the most part, vision is limited (darkness or fog), NPCs can consist of bandits, hermits, or other The tables below are intended to reproduce those found in the AD&D Monster Manual II, which begin on page 133. Any creature in the area must succeed on a DC 15 Constitution saving throw or take 11 (2d10) poison damage and become poisoned for 1 minute. saltycowboy • The First, DC 5 bridge. Hit: the target is restrained by the filament This spherical cave means characters roll together slowly when asleep. Remove these ads. As some Hazards represents big time (the river inferno one was 2 days), spells would be good for only one round, as each one of these could represent hours or days. aaaaaand This video demonstrates one of my maps being drawn for a dungeons and dragons 5e adventure. While poisoned in Use Discord? Join the fan server for announcements, updates, and feature voting. The mechanic for breaking free from them seems straightforward, but how to do they get stuck? In short they are a readily visible hazard, count as difficult terrain, and require a DC 12 Dexterity save to avoid being Restrained. Buoys of inflated, sealed hearts keep them from coagulating. Monster Manual Cave Bear CR: 2. Some sort of undead: the spirits of the druids who the goblins accidentally cracked open the burial chamber of. The purpose of this blog post, Exploring the Crystal Caverns is to give you either ten encounters that can fit in anywhere in any campaign that you run, or a mini sandbox that enables you to explore an A cave diver running a reel with guide line into the overhead environment. Cave-diving is underwater diving in water-filled caves. They guard surface visitors and recognize one of the characters. 5e Hazards. Accustomed to humanoids and follows party if showed attention. I'm looking for some ideas for various NON-COMBAT environmental hazards, challenges or situations that require some thought and interaction, instead of just rolling Survival and related checks. There is a 5e Forest random encounter generator at As with any good chase scene, complications can arise to make a chase more pulse-pounding. Skip To Content. They might occur outside an igloo, on an iced over lake or in a winter blizzard Goodberry 5e Spell - Uses, Rules, and Description for D&D Witch Bolt 5e - A Guide to the Powerful Spell in D&D 5e Absorb Elements 5e: Mastering the Elemental Shield Spell Bane 5e - Unleash the Power of Debilitating Curses Find Traps Spell 5e - Detect Hidden Dangers in D&D 5e There will be caves as well but the wind is magical in nature and will run out from caves as well. If a triple is rolled, the cave squig may make two bite attacks against a creature as an action. Details: D&D 5E, homebrew world. Deal with forest fires, whispering winds and relentless rain. Buy the game cheaper with GG. They fear the wrath of the noble's family. If you're a Dungeon Master (DM) leading a party through a Dungeons & Dragons campaign, chances are you've either had the group travel through a forest or plan to in the future. + Type: Monstrosity + Skills Perception +2 Senses darkvision 60 ft. Party is about to enter an ice themed dungeon and I'm trying to come up with some creative hazards beyond difficult terrain from icy floors and such. (Dungeons and Dragons 5e, Dungeons and Dragons 1e) Wizards of the Coast, TSR. Hazards 1d20 Cave Encounter Table lvl 1-4; 1 : 1 druid with 1d3 giant wolf spiders or 1d3 ogres: 2 : 2d4 troglodytes or 1d4 chokers (MToF): 3 : 2d4 giant frogs or roll on Cave Beasts: 4 : 1d4+1 goblins led by 1 goblin boss or roll on roll on Goblinoids lvl 1-4: 5 : 1d3 carrion crawlers or 1d2 guard drakes (VGtM): 6 : 1d6 darkmantles or an area of thick webs (DMG): 7 : 2d4 There is a cave entrance here, inhabited by a lone creature (Roll on Quick Mountain NPCs) or leading to a cave system (or dungeon) 12 : Shouts are echoing through the mountains. This is only an environmental hazard that I've considered using, not actually gotten around to using, but OK so I had presented this originally as entertainment for a fancy gala as something that could serve as a fun thing for the PCs to interact with and as something that could later be used if combat broke out. Challenges people to a game of jumping off cliffs. If touched, the mold ejects a cloud of spores that fills a 10-foot cube originating from the mold. It is the 5etools platform of choice for VTT integrations. The Mountain Pass Ambush. Non-combat by terrain - arctic NPCs D&D 5E Noncombat Encounter - Arctic. This is a favorite cave hazard of mine. It's all about running chases in D&D 5e. This hazard can take the form of a mountain range that blocks direct passage, a snowstorm that causes heavy precipitation and I define a hazard as an aspect of the environment or terrain that poses a threat to the party. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Users. Q&A. I guess that's related to hazards that cause enemies to come running. Some are creatures, some are flavor, some are hazards, some are a combination. Mountains 1d10 Challenge/Encounter 1 2 hill giants hurling stones and yelling insults. This week on the Campaign Trail I wanted to share some traps and hazards I have used in my campaigns. 1 – The party comes to a basilisk lair, their torchlight allowing them to see into its eyes. I usually think of what area I'm creating and then what encountering the dangers within would do to you. Great heights, heavy objects: In a cave, there are rooms of every shape and size. The world your players are exploring should be filled with dangers other than monsters. 5e SRD >Gamemastering >Hazards > Volcanic Fields. Timers. The squig gains a number of feet movement equal to the total to its speed this turn. I have some vague ideas of some types of traps and hazards, but I would greatly appreciate any ideas, or specific applications of ideas, or tips. 1 meters) in length and had a hard, chitinous shell arranged in overlapping plates for an exoskeleton. Roll on Mountain Humanoids (or Giant Encounters) for the source. Living Cult of the Cave Crickets is a 2nd level adventure for Dungeons & Dragons 5e and Dungeon Crawl Classics. ; This is part of the (3. Match. You should also consider natural hazards, or hazards that may come about from the The cave itself could include pockets of toxic has for con saves and extinguishing torches, of flammable gas causing explosions. The cave fisher makes two Claw attacks. The players have access to short range teleport magic (Dim. com/w/index. Cave dragons are fond of bones and items with strong taste or smell. Connected to the floor by natural columns. They are a ghostly white color and prefer mushrooms. Have plans for many other functional buildings with . 2 – The cave transitions into the mouth of a great beast, hungry for careless travelers. Armor Class: 12 (natural armor) Hit Points: 42 (5d10+15) 5d10+15 . Or they could be on patrol or taking stones from the ruins. Multiattack. There is a cave entrance here, inhabited by a lone creature (Roll on Quick Mountain NPCs) or leading to a cave system (or dungeon) 12 : Shouts are echoing through the mountains. Best. 🦋 Now on Bluesky @rpg. To distinguish it, these items will have this notice. Melee Weapon Attack: +5 to hit, reach 5 ft. Some are wide and flat, some are narrow and deep. 4 – The tunnel ahead is flooded and something invisible is lurking in the water. AC of 12 and 13 hit points calculated by rolling 2d8 and adding a four. A net hidden among the trees might drop on travelers who pass underneath. See: SRD5:Compulsion - fire, pit; SRD5:Ranger - thorns, spines; SRD5:Circle of the Land - thorns, spines; End of the SRD5 material. This colony is over one Also included in “Goblin Cave”: Adventure locations easy to drop into any campaign or setting New Spell: Circulus Sanguinis New Hazard: Green Spores Requires: A Fantasy Grounds full or ultimate license or an active subscription and the included 5E ruleset. Specifically: * What is the "in game" purpose In this article, we illuminate the darkness with a diverse collection of cave encounters meticulously designed for D&D 5e. Image generated by Midjourney Hazards. 1d8+1d12 Ruins Non-Combat Encounters; 2 A storm giant is making a diorama from debris. Door), but not enough to transport the entire party. Enemies Mountain Bandits. For the most part, vision is limited (darkness or fog), NPCs can consist of bandits, hermits, or other Clues lead the group through Svorian Forest and across Murky Lake to the entrance of Goblin Cave. Metal, flesh, organic material is especially vulnerable to the corrosive properties of the slime. 110-11) supports arctic hazards well with three examples. 3 Avalanche/Landslide. 20 +5 . Players must seek and maintain high ground while fighting or find and activate the drain trigger. net! Log in Register. , one target. After one of my more recent videos, I notice that some people were confused about what hazards are in D&D 5e 2024, so I figured I'd take the time to explain You gain a bonus on saves against effects with the earth descriptor and cave hazards equal to +4. 5th Edition I'm curious about when to use which when out of an urban environment. Check the book for ideas on how to handle Frigid Water, Slippery Ice and Thin Ice or use it to get ideas on how to handle your own hazards such as an avalanche or falling into a crevasse that appears while crossing a glacier. XP 4,800. Wilderness hazard Slippery ice is difficult terrain. Animals or other creatures which may have made the cave into their home, or been lured there by the goblins. Mayhem’s Plight: Vents Fissures in the mountain near the d6 The cave ceiling is Uncomfortably close to your head. They are stronger, can see better in the dark, are resistant to poisons, and have better regenerative properties. Large beast, any . 1 meters) in length and Thematically is where I always start. It promotes violence or self-harm. (5E) C02: Goblin Cave (Fantasy Grounds) - FOR USE WITH FANTASY GROUNDS VIRTUAL TABLETOP A 5th Edition compatible adventure for four to six PCs of Levels 1-2 The village of Svor has a problem, travelers on the main road are being robbed by bandits. New. My brain is apparently off today I suggest reading "drow of the underdark" It has a really nice section on common hazards you may come across in the bowels of the earth, A guide for running your cave adventure, covering everything from tunnel entrances to the deepest, darkest depths of the earth. The bridge is going to collapse. Check out the new complication Forums. The line following the trap/hazard name is a list of traits that apply to that trait. 1d4+1d6 Underdark Quick NPCs; 2 : Azaki is an outcast drow elite warrior who is practicing coin tricks. Magma can sometimes leap out of fissures in the earth that form with little to no warning, spitting flaming death up into the air. A long time ago, I ran a Blingdenstone playtest and created a quick random encounter chart. 2 are too many to be fully documented, so the most persistent ones have been listed. It's a threat to minor safety. One wrong step in an ancient tomb might trigger a series of scything blades, which cleave through armor and bone. This could even be an entire cave complex (see Extreme Encounters: Earth for that template). Vast collections of bones, teeth, ivory, and the shells of huge insects litter their lairs, arranged like artful ossuaries. Traps vary in deadliness and are grouped by type (magic or mechanical) and then in alphabetical order. There are also a few important Vodari lore nods showing up here. The tension is palpable; its tactile air thick with anticipation as the adventurers fumble through environmental hazards and ingenious defenses, all meticulously designed to protect the dragon’s hoard. You could try looking up what hazards miners and mountaineers in the 1800s dealt with for ideas. The filaments are difficult to see and the Cave Fisher literally reels in whatever is on the line. Cave Fisher + Publication: Varied +, VGtM + and MotM + Size: Medium + SortText: Cave Fisher 5e + Summary: Cave Fishers are panther-sized arachnids that dwell below ground. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of Edit: I have no clue why I put 5e in the title. Specifically: * What Returning 35 results for 'dungeon hazards'. 3 : An ogre carries a board that advertises meals and ale at a nearby inn. ; Filament. My idea for this is cave diving. Lovecraft, one of the great Appendix N authors, and is intended to be run as a grim tale of cosmic horror. Maybe a lost lizardfolk, a forest fire or a talkative druid. Aquatic Hazards 1d8+1d12 Coastal Hazards and Obstacles; 2 : A tidal cave (or maelstrom) that acts as a portal to the Plane of Water (or Air): 3 : An avalanche near or by the PCs : 4 : An old shrine (or statue) that can cause a curse (or geas): 5 : An Sentient cave-dwellers might even have dammed up some stream in the cave to create a cistern to store large amounts of water that can be released at-will to drown or trap invaders. Speaking of mold, you could try using the Fungi described in the MM as terrain hazards in encounters with kruthiks. 3 A lonely wight is seeking a partner for a board game. Hazards The environmental hazards which can be found in Level 8. Hit: 6 (1d6 + 3) slashing damage. The ceiling caves in. Desert Hazards and Obstacles; 2 : A glowing cave mouth containing an elemental portal (fire or air) 3 : A monument protected by forbiddance (or hallow) 4 : A large dust devil (or whirlwind) 5 : A old stone shrine with draconic runes. I needed to throw some monsters Natural hazards present players with survival challenges as the environment itself is trying to kill them such as floods, landslides, and cave-ins. 5e SRD >Gamemastering >Hazards > Green Slime. Ranged Weapon Attack: +3 to hit, range 60 ft. 13 : A thunderstorm is approaching or roll on Mountain Hazards & Obstacles: 14 This is a favorite cave hazard of mine. No? Well, you should! Foundry is a modernized, better-than replacement for Roll20, which prioritizes modding support. No need to limit ideas to strictly Earthlike conditions either--the killer storms of an alien planet or the wild hunt that races across a faerie realm are welcome too. It's violating a specific law or regulation DnD Battle Map, D&D Battle Map, Battlemap, Dungeons and Dragons, 5e, Roll20, Foundry, VTT, Digital Map, cave, cavern, troll, cave troll, dungeon, arena, secret, hole Check me out over on my Patreon Physical hazard, increases caution in exploration: Abyssal Pits: Deep crevices in cave floors: Fatal falls, requires careful mapping and avoidance: Heated Uplands: Arid, scorched landscapes: Causes exhaustion, resource management for survival: Stalactite Field: Sharp, hanging mineral formations: Potential deadly hazards if dislodged: Misty Ravines Poison gas, fragile walkways, steep climbs and descents, slippery goo, and eternal darkness are also common cave hazards. A giant badger might adopt you or druids invite you to share mushrooms with you. Who or what awaits them inside? Also included in “Goblin Cave”: Adventure locations easy to drop into any campaign or setting; New Spell: Circulus Sanguinis; New Hazard: Green Spores $ Retrieved from "https://www. The seemingly innocuous vines that hang over a cave entrance might grasp and choke anyone who pushes through them. 10 +0 Prepare to confront 10+ thrilling new creatures, including the Crikari, a formidable race of mutant cave crickets. Can cause a curse (or geas) 6 : Earth tremors (from an earthquake, earth elemental, cavern collapse etc) 7 Table of Contents. Result is from Swamp Non-Combat Encounters. I was hoping you guys would have some neat ideas for hazards or monster groups that would be fun to get through. When a creature moves onto slippery ice for the first time on a turn, it must succeed on a DC 10 Dexterity (Acrobatics) check or fall prone. Cave Fisher details: A detect snares and pits spell will make the filament visible. In Cult of the Cave Crickets, the PCs: Follow the clues on a macabre scavenger hunt to find survivors of the expedition, ticking off [5e] How does one a run a Cave Fisher? Need Advice Hello everybody! but ultimately I think the filament is more like a hazard it can just create to make movement more difficult, and then potentially pull in a opportune target if one gets stuck to it. Every 100 feet of travel in a volcanic field, roll 1d20. In this video I discuss how to create better combat and Incorporating environmental hazards like false floors, quicksand, wildfires, flooding, and carnivorous plants can create unexpected obstacles and thrilling moments during the adventure. Is very skilled. Green slime is corrosive, slick, and adhesive, sticking to anything it comes into contact with. Unofficial Description: Cave crickets are lion-sized crickets that inhabit caves and other underground environs. It resembles a seemingly endless tropical desert with scarce vegetation and extreme heat. Bite. By level 7th you gain a +4 bonus on saves against mind-affecting effects. P. For the most part, I just translated them directly, but I will summarize each in this section. Hazards are location-based threats that have much in common with traps, but are usually intrinsic to their area rather than constructed. 1. Open Game Content (place problems on the discussion page). Hello. Wiki. Result is from Grassland Non-Combat Encounters. 4 A bugbear (Int 12, nature +5) on an axe beak has a shield with a symbol of peace. The pitch is that a tunnel has flooded and they'll need to swim threw. However, what they make up for in everything else they more From Dungeon Master's Guide, pages 105-106, 110-11, and 120-121; and Xanathar's Guide to Everything, pages 113-119. Possibly one that could automatically create and export wall information too so that I could import the maps directly into our virtual tabletop and have dynamic lighting. 1, but not defined. The D&D 5e DMG (p. Hazards are dangers that are from the environment or non-sentient creatures. [5e] Survival vs Investigation . The owlbear cave inspired by the adventure, keep on the borderlan This is a majestic waterfall in any climate. Claw. Sort by: Best. 38: White gypsum sand covers the cave, granting a +3 resting penalty modifier but adding 4 hours sleep. As a diver, cave diving is absolutely terrifying and not something you could ever get me to do. The purpose of this blog post, Exploring the Crystal Caverns is to give you either ten encounters that can fit in anywhere in any campaign that you run, or a mini sandbox that enables you to explore an Hazards. Cave Badger 5E Stats Stat Block. The weather is always sunny and the day and night cycle is varying from 12 hours to 56 hours, and the day is always longer than night, the reason for the varied length of a day is still unknown. Examples might include avalanches, cave-ins, boiling geysers and rooms full of poison gas. It's dangerous or hazardous. Open water certification does not equip you with the proper knowledge to successfully stay alive during cave diving. This first bridge is there to serve as a warning bridge, I might even describe how one of the heaviest characters stepping and Hazards are mentioned in the SRD-OGL v5. Speed: 40 ft , swim: 30 ft STR. Besides the monsters, swamp encounters are very similar to cave encounters. The drop to the bottom of the falls can be These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Rust Monsters eat metal, something the kruthics would have no use for and would have a hard time getting rid of, so a couple of those in the lair to gobble up the nails in peoples boots or their coin Level 764, aka "The Desert of Despair", is the 765 th level of the Backrooms. The tide is going to come in and we're going to have to deal with waves knocking us over. They lay a trap for unwary creatures using a long sticky thread. Whether your party faces the stalwart guardianship of crystal golems, the eerie ambience of ghostly miners seeking closure, or the perilous navigation through collapsing tunnels, these encounters will add depth and excitement to your subterranean escapades. Include both immediate and prolonged hazards, plus a hand-crafted 5e encounter, and all for free thanks to our Patreon supporters! The perfect Halloween one-shot. All dice scores are produced from the sum of 1 8-sided die and 1 12-sided die (1d8+1d12) to produce a range from 2-20. It only has really bad ones. The Dungeon Master's Guide (5e) lists the following hazards as examples: Maybe they are exploring a cave entrance or sheltering from bad weather. Then, Hazards (like haunts), are listed next. The larger the party, the less likely the Cave Fisher will attack. 3 – A vertical tunnel cuts through a chamber, seeming to repeat endlessly. Players may not find this guide as helpful since it is mostly insight into Dungeon Masters and the possibilities for them. deals! Hazards. THIS IS THE 5e VERSION Cult of the Cave Crickets is a 2nd level adventure for Dungeons & Dragons 5e and Dungeon Crawl Classics. 3 A fomorian is obsessed with making beautiful things and is carving stone into mesmerizing patterns. Most notable are an entire colony of combative frog-like humanoids known as grungs. Current visitors. Asks if they have heard of a gathering of druids A last tip, be it for challenges or hazards, i usually stipulate that feats or spells can be used instead of a action option of the hazard, but with some limits. They are even capable climbers, although instead of dexterous scaling they just slam their claws into the wall and pull themselves up. Not only do dungeon explorers face the danger of being crushed by tons of falling rock, but even if they survive they might be buried beneath a pile of rubble or cut off from the only known exit. Complications occur High ground water hazard. My party 4 level 7 PCs is traversing through the underdark and I want to include a session focused on environmental horror rather than just monsters. Cave 5e Layouts. A scholar of trees performing some research 5e SRD >Gamemastering >Hazards > Mold, Yellow. Tunnel crawl 2. All creatures must make a DC 14 Dexterity saving throw. " Tables for Non-Combat Encounters, Quick NPCs and Hazards & Obstacles for Swamp. It may be done as an extreme sport, a way of exploring flooded caves for scientific investigation, or for the search for and recovery of divers or, as in the 2018 Thai cave rescue, other cave users. Roll on Magic Items - Arctic 16 There is a prisoner in the encounter or a lone traveler nearby. Rumblesrock slide down a chute - DC 15 Dex 4d6 or 2d6 3. Keep in mind that this will be a "timed mission" so traps that delay or hinder are more viable and exciting then normal. 1d8+1d12 Mountain Non-Combat Encounters; 2 : A hairy troll (Speaks Goblin, Dwarvish) tends a herd of goats and has named them all. The magistrate has requested assistance from the king, but help will take weeks to arrive. A patch of toxic mold. There are quite a few traps and hazards in this module. Later on, I believe I've presented the basic idea of it for a puzzle that A cave fisher was a lobster-like monster which inhabited subterranean locations and ambushed its prey using a sticky filament similar to a strand of giant spidersilk. Cave encounters might be miners following a map, an elf who loves spiders or a magical serpent warning intruders away. There might be magical darkness or mould that sucks out heat. This was very early on when they were tacking the trail goblins made while dragging Gundren and Sildar to Cragmaw Cave. I was looking for some kind of minimalistic cave generator that would work well for combat in my DnD campaign. The bear makes two attacks: one with its bite and one with its claws. , burrow 15 ft. Reply reply From Dungeon Master's Guide, page 105. Traits. Also included in “Goblin Cave”: Adventure locations easy to drop into any campaign or setting New Spell: Circulus Sanguinis New Hazard: Green Spores Requires: A Fantasy Grounds full or ultimate license or an active subscription and the included 5E ruleset. The Goblin Coach. Controversial. Clues lead the group through Svorian Forest and across Murky Lake to the entrance of Goblin Cave. If you follow the local logic you can make thematic and believable traps or hazards that come rather naturally. Caverns like that "Bridge of Khazad Dum" scene, squeezes that force party members to drop gear, and everything in between. On a [] Cave Diving Cave diving is the most advanced kind of specialized caving as far as equipment, safety and techniques are concerned. 13 : A thunderstorm is approaching or roll on Mountain Hazards & Obstacles: 14 Skills Perception +2 Senses darkvision 60 ft. (when they burrow, they leave tunnels behind them) So the cave badger is considered to be a medium beast that is unaligned. Any tactical/terrain challenge is possible in a cave. A Cold Wash-Over. Plunder the depths for 5 unique Kruthik Cave Encounter . Maybe a lost lizardfolk, a forest fire or a talkative druid Encounters in arctic terrain occur in icy tundra, tall glaciers and snowy peaks. First listed are mechanical traps, then magical traps. I also run LitRPG Adventures, a set of advanced RPG generators and a growing Cave-in: Aurumite is a fragile mineral, and since the entire chamber is filled with the crystal, it makes for a potential hazard. They try to explain this to the group. tools for - dnd5e encounters noncombat. It is often found in warm, humid caverns and Hey folks sorry it's been a couple of week since the last video but this one is the latest addition. d6 Hazards/Obstacles: You find A colony of poisonous mushrooms. Cave-ins and collapsing tunnels are extremely dangerous. Patches of yellow mold are most commonly encountered in dark, damp locations, and grows in 5-foot square and larger patches. It takes a +1 or greater weapon to slice through the filaments. Various humanoids, various alignments After one of my more recent videos, I notice that some people were confused about what hazards are in D&D 5e 2024, so I figured I'd take the time to explain A large rock formation juts out of the natural lake filled by a waterfall that pours into the caldera. Traps can be found almost anywhere. Home. [1][3][4] Cave fishers grew to about 7 feet (2. Levels of proper training must be obtained before attempting caving under water. Creatures caught in the spore cloud take 11 (2d10 The purpose of this thread is to brainstorm hazards and crises for a band of wilderness explorers that goes beyond dangerous local fauna. Noncombat Encounters include creature groups, hazards and lone npcs. Plague your party with a litany of murderous traps and environmental hazards. zqyud grq ullky quvg rmtj sxrdc rvex eptwp zpblqq ncelf